FLIGHT OF THE DRAGON
A virtual reality edutainment application that attempts to teach the user how to juggle under the guise of teaching baby dragons how to fly. Won the award for "Outstanding Interaction Design" at the Seattle VR Hackathon.
My contribution:
•Ideated using baby dragons as balls
•Sourced most of the 3D objects, including the dragon and the instructor
•Animated the dragon in Unity
•Provided the voice of the instructor
•Delivered a juggle training user flow
Case study coming soon.
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